Archive for year 2005

Rhinobird with girl

Just exploring the Rhinobird design in a Beauty/Beast theme.  Thought it might be interesting to try a contemporary costume for the female.

Rhinobird in flight

Pencil sketch quickly colored in Painter.

360° Billboards

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vAnimBarGUI

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This was a experiment in creating a graphic widget via maxscript for some general purpose trackview type manipulation of data.  I learned a great deal such as the use of back buffers and updating regions to speedup the drawing of a bitmap to the screen.  Additionally, I learned about mouse tracking and parsing a bitmap font sheet for letter forms to create words in the bitmap.   MXS is not fast at drawing bitmaps, but I think this actually managed to hit an acceptable level of performance.

This was initially designed to fill a whole in loss functionality in 3dsmax’s trackview which we want to have custom blocks of labeled keys to control lip synch data.  We ended up modifying our lip-synch method and never actually put it to use.

RFG Terrain R&D

Here are some of my early R&D videos for using normal maps and layered normal maps on terrain.  Keep in mind that this is from back when widespread use of normal maps and “next gen” techniques were fairly new.

Technique #1 – Normal Map large features of terrain

This video shows using a normal map derived from a high resolution terrain mesh applied to a low resolution mesh.

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Technique #2 – Layered Normal Maps

This video shows a possible shader that leverages a couple of simple noise normal maps sized differently and blended together to achieve a large, medium, and fine detail visual.

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