Archive for year 2017

Mars Structure Art Study

This is a study I did to get some time in with Substance Painter 2.5.


Rendered in Unreal 4

mars_painterRendered in the Substance Painter viewport.

ih_martian architecture_08d The exercise was a lot of fun, particularly painting in Substance Painter.  It has it limitations, esp in regard to “standard” bitmap operations like cut, paste, transform, etc. However, it is incredibly fast for material assignment and procedural effects, like edge wear.  The resolution independence was very nice too.  I’ve never painted an asset so quickly.

It is based on an old Red Faction Guerrilla Concept.

I hope to find some time to play around with Quixel soon.

Unity Demo01

This video is a WIP of a demo I’ve been throwing together in Unity to explore and better understand its capabilities and use of c# scripting and shaders.

This has been my first real foray into Unity “hands on” and I estimate I’ve spent between 60-80 hours over the course of about a month working on it so far, having started during the Winter holiday.

It has been a blast and time permitting I will get back to the missing aspects and polish soon.