This is a study I did to get some time in with Substance Painter 2.5.


Rendered in Unreal 4

mars_painterRendered in the Substance Painter viewport.

ih_martian architecture_08d The exercise was a lot of fun, particularly painting in Substance Painter.  It has it limitations, esp in regard to “standard” bitmap operations like cut, paste, transform, etc. However, it is incredibly fast for material assignment and procedural effects, like edge wear.  The resolution independence was very nice too.  I’ve never painted an asset so quickly.

It is based on an old Red Faction Guerrilla Concept.

I hope to find some time to play around with Quixel soon.