Here are some screenshots from levels that I made for Summoner 2.  Unfortunately, I don’t have shots from all of the levels I worked on.

Isle of Teomura

This was the second level in the game and the first one that I built for S2.  It essentially was the piece that I used to develop my workflow and what prompted me to develop the Vertex Color tools scripts to help assign and manipulate vertex colors.

Munari City

This city was inhabited by an aquatic race, the Munari.  I used Frank Lloyd Wright as the primary inspiration for this level.  I was particularly interested in creating a wide amount of parallax and constant movement via cloth and water.

City of Masks