Here is a shot of the Liangshan level that I created for Summoner. It is sort of a undead forest. I found this to be quite a bit of fun to put together. I leveraged a serpentine pattern to maximize walkable geometry within the level’s data footprint. As I was to leverage a consistent palatte throughout the sky, terrain, and objects in this level. Unfortunately, I don’t have a shots of the lair, shrine, ruins, or oversized bone landmarks of this level.

This specific shot, is one that I composed for a magazine screenshot using the riders (a boss battle that occurs in this level).