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This scene showcases the launch and transformation of the pirate airship that the player acquires.  This was a relatively fast scene to do.  Of note, I rigged the airship and painted the matte used in the final shot.

As with all Summoner 2 cinematics, I was responsible camera work, choreography via rough character animation, and implementation into the game. Each Summoner 2 cinematic averaged about 3 days of total work.

In hindsight, most of these scenes could improve from better pacing.  There is a notable lack of anticipation and dramatic pause.  Furthermore, the animation is extremely rough exhibiting neither the realism of motion capture nor the personality of key frame.  However, under the limited timeframe and staff capacity, I still view these as a creative accomplishment.