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This scene was fairly straightforward, with the exception of the droid.  I accomplished this effect by splitting the mesh and animating it exploding.  Then I reversed the keys to make it come back together.  After this I added the rotation by linking the exploded pieces to dummy objects animating at different speeds.

As with all Summoner 2 cinematics, I was responsible camera work, choreography via rough character animation, and implementation into the game. Each Summoner 2 cinematic averaged about 3 days of total work.

In hindsight, most of these scenes could improve from better pacing.  There is a notable lack of anticipation and dramatic pause.  Furthermore, the animation is extremely rough exhibiting neither the realism of motion capture nor the personality of key frame.  However, under the limited timeframe and staff capacity, I still view these as a creative accomplishment.