You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.

I used a simple fade in/out to create the morph fx here.

As with all Summoner 2 cinematics, I was responsible camera work, choreography via rough character animation, and implementation into the game. Each Summoner 2 cinematic averaged about 3 days of total work.

In hindsight, most of these scenes could improve from better pacing.  There is a notable lack of anticipation and dramatic pause.  Furthermore, the animation is extremely rough exhibiting neither the realism of motion capture nor the personality of key frame.  However, under the limited timeframe and staff capacity, I still view these as a creative accomplishment.