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This might be the fastest authored cinematic in the game.  I set the scene and cameras up quickly and then I used animation already created for the game blended together via Character Studio Motion Flow.  The ice shatter and spirit fx were quick and easy to accomplish via morph meshes.

As with all Summoner 2 cinematics, I was responsible camera work, choreography via rough character animation, and implementation into the game. Each Summoner 2 cinematic averaged about 3 days of total work.

In hindsight, most of these scenes could improve from better pacing.  There is a notable lack of anticipation and dramatic pause.  Furthermore, the animation is extremely rough exhibiting neither the realism of motion capture nor the personality of key frame.  However, under the limited timeframe and staff capacity, I still view these as a creative accomplishment.