Bake Multi Low Poly Meshes to Single Low Poly Mesh
We had the need on SR3 to bake game resolution mesh elements down into an even simpler version, specifically in the waist/hip area. We were experiencing issues with the belts and accessories in this area having intersection issues with other assets and we did not want to outright hide them. So, I threw the following tutorial together for the artists to make a pass on addressing the issue. LINK