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This maxscript I made to initially assist the vehicle artists added the missing functionality of being able unwrap multiple objects simultaneously.  This is incredibly useful when working with multiple objects that share the same texture sheet.  Modifications subsequent to this video include support of multiple map channels, epoly support, and support to maintain morpher modifiers.

Note: Autodesk added this in subsequent versionsof 3dsmax, starting in r9 IIRC.