3dsmax maxscript that I threw together that aids in retopologizing hi-poly meshes down to lo-poly.

“vMeshProjector” is a maxscript that projects one mesh onto another. It is primarily envisioned as a tool to aide in building lo-poly meshes that conform to high poly counterparts, from which normal maps and other data may be pulled. It does however have other potential uses, particularly in the areas of kit bashing.

It was a fun project and I learned a lot.

Here are some additional samples of the tool in action:


Dog Gun Seat Skull