Saints Row 2

Building Placement R&D

As SR2 approached, I was concerned about the time it took to construct the city for Saints Row and conducted several tests to explore possible tools or workflows to improve this.  The following video is one of them…

You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.

This video illustrates a concept of “pedestals” that would accompany every building that would be placed into the world.  The pedestals could add or subtract from the terrain as appropiate, carving out a level foundation or building one.  Not shown in the video is the idea of a distinction between hard and soft edges.  Additionally, it doesn’t show the concept of clutter or accessories objects or integration with adjacent objects or streets.

Road Maker R&D

As SR2 approached, I was concerned about the time it took to construct the city for Saints Row and conducted several tests to explore possible tools or workflows to improve this.  The following video is one of them…

You need to install or upgrade Flash Player to view this content, install or upgrade by clicking here.

This video illustrates a concept of building up a city by, essentially, connecting nodes together to create roads and boundaries.  This video only scrapes the surface on how far this concept could extend and allow for rapid building of cities and levels for game environments.