Summoner
Summoner.Level Art – “Liangshan”
Jan 29th, 2000
Here is a shot of the Liangshan level that I created for Summoner. It is sort of a undead forest. I found this to be quite a bit of fun to put together. I leveraged a serpentine pattern to maximize walkable geometry within the level’s data footprint. As I was to leverage a consistent palatte throughout the sky, terrain, and objects in this level. Unfortunately, I don’t have a shots of the lair, shrine, ruins, or oversized bone landmarks of this level.
This specific shot, is one that I composed for a magazine screenshot using the riders (a boss battle that occurs in this level).
Summoner.Level Art – “Lenele Palace”
Jan 29th, 2000
Summoner.Level Art – “Wolong Caverns”
Jan 29th, 2000
Here are some shots of the “Wolong Caverns” level that I built for Summoner. I really enjoyed working on this level, getting to create some interesting views including steep dropoffs, ruins, under rivers, underground lakes, and stalagmites/stalactites. Additionally, I created all of the lighting and vfx in this level. Unfortunately, the colored light maps were removed for the PS2 version of the game…I don’t think they made it back into the PC version either.
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Summoner.Level Art – “Random Encounters”
Jan 29th, 2000