I just returned from this marathon Game Developers Conference in San Francisco.  As always, it is a great event to gain insight into the industry and network.  I find myself getting less and less out of the lectures as the years go by, but the round-tables on the other hand are particularly useful and interesting as you get to pose questions to peers and see how specific items of interest are being handled at other studios.  Speaking of roundtables, Volition dominated these in the visual arts track with 3 out of the 4 being hosted & moderated by Volition employees including Technical Art, Technical Animation, and Studio Art Culture.  Kudos to Jeff Hanna, Tim Borrelli, and Keith Self-Ballard for doing this.  Volition is in between projects, but I expect next year we’ll be able to share some of the great stuff that we’re up to right now.

A few days prior to the conference, THQ held its own summit.  This was excellent.  Representatives for the entire CORE business unit got together to discuss current status, outlook, and initiatives for the upcoming year.  We then split into individual councils.  I helped moderate the Art Council from which we outlined goals and assigned actions items for the members to work on for the next meeting.  Overall the push for quality games and cross studio collaboration is strong.  I’m highly encouraged by this initiative and look forward to its results.  I’d love to post more detail, but I may be getting into confidential information…so its best to leave it a little vague 😛