Red Faction: Armageddon
About the Game:
My Contribution:
During the ‘Discovery’, ‘Pre-Production’, and early ‘Production’ phases of RFA, I still served onsite at Volition as the Studio Art Director. My contributions were from this role…
- Staffed the Art Team via internal resource allocation and newhires.
- Maintained regular and frequent feedback loop with Project Art Director and Producer.
- Performed quarterly art audits, presented to studio and project level directors, to ensure that the project was on track from an art perspective regarding quality and scope control.
- Worked with Project Art Director and Art Leads to significantly raise the quality of art from the preceding Red Faction Guerrilla title. A few critical factors led to this:
- Adopted a high resolution to game resolution workflow for all characters and most assets (i.e. sculpt to game model).
- Adoption of a new inferred renderer allowing hundreds of light sources. (compared to RFG’s single light source)
- Assisted in evaluating and establishing outsourcing relationships with studios and contractors, including:
- Massive Black
- Pendulum Studios
- Mosaik
- Francisco Cortina
- Ian Joyner