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About the game:

Saints Row is a sandbox-style action-adventure video game developed by Volition, Inc. and published by THQ. It is the first title in the Saints Row series and is succeeded by Saints Row 2. Saints Row was released in North America on August 29 and in the PAL region on September 1, 2006 for the Xbox 360 and had a port planned for the PlayStation 3, which was later canceled. The game was released to commercial and critical success, selling over 2 million copies, and prompting for development of its sequel.

…more info at Wikipedia

My contributions:

  • Helped set and reinforce high level art goals for the project.
  • Grew staff and facilitated the transition to “next gen” graphics through training and resources. Hired approximately 50% of the art team as the need grew to meet the elevated expectations of both a next gen and open world game.
  • Mentored entry level and Maya based artists in 3dsmax and maxscript
  • Established Volition’s first significant outsourcing initiative with Streamline for nearly all of the buildings that shipped in Saints Row.
  • Established relationships with Centroid and Perspective Studios for a necessary large amount of motion capture needed for in-game and cinematics animations.
  • Significant maxscript tools: