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About the game:

Summoner, developed by Volition, Inc. and published by THQ, is a third-person RPG. It was released on October 25, 2000 as a launch title for the PlayStation 2 and was subsequently ported to Microsoft Windows and Mac OS.

… more on Wikipedia

My Contribution:

My greatest accomplishments on Summoner were in the area of cinematics.  All of the cinematics were real-time rendered via the game engine.  I authored them in 3dsmax, split them up into separate data files exported to the engine, added table entries, and then scripted the pieces back together in the engine.  In hind-sight this may be what started me down the maxscript path. Unfortunately, I don’t have videos of these cinematics and I don’t have time atm to play through the game and capture them.  Ugh.

Beyond cinematics, I also authored several levels.  Here are a handful of shots: