Posts tagged male

Quick Anatomy Study

Here is an anatomy study that I made over the weekend.  It is based on following the Zack Petroc Human Anatomy DVD published by the Gnomon Workshop.  Like the DVD, I started with a box model created in Maya and then sculpted the rest in ZB3.

The muscle forms are a bit exaggerated and I rushed the hands, feet, and head.  I particularly like the torso area.

This was a fun exercise and I recommend others to give it a spin.

(be sure to click on the image to see the turntable video)

vArt Test – RFG Character

Here is my work-in-progress from a Volition Character Artist test that we abandoned some time ago as it has proven to take too much time for the applicant to complete to a quality result.  It looked like fun and I wanted to validate the findings myself.

The basic approach I took was starting from scratch with a box in 3dsmax and then leveraging the Graphite modeling tools to build the base mesh for sculpting and possibly for the final result as it was weighing in at around 9k polys.  I left the test at the point of doing a gross Zbrush pass on the arms and head.  The next steps were to be completing the sculpt on the softer portions of the costume, moving into fine detail, painting the diffuse & spec, and then baking it all down to a game res mesh.

The hair turned out to be a particularly troublesome area due to trying to author to support the limited alpha support\sorting that we have in our game engines.  I left the test at the point of favoring an interpreted sculpt rather than opting for a series of planes on the head.

To see the Zbrush turntable, click HERE

To see the concept used for the test, click HERE

3dsmax viewport screenshots

Figure Drawing


Just a collection of some random concepts I made for Summoner 2…


Here is a quick sketch for a ghost character that was cut from the game design and never made it into the game.