Posts tagged vehicle

vArt Test – Towtruck

This is my result after taking our (Volition’s) “Vehicle Artist Test.”  It is incomplete as I attempted to stay within the time recommendations we provided (20 to 30 hours).  Granted an experienced Vehicle Artist should be faster at this as it is similar to something they would do repeatedly whereas it is the first wheeled vehicle I’ve ever made.

An outcome of  both my and other internal vehicle artists experience with this test have concluded that too much time was necessary for candidates to create a high quality submission and the current test has been simplified as well as updated to current game specifications.

Were I to complete it, I would of course finish the diffuse texture.  Then I would create the normal and spec map followed by a shader that would leverage them, dialing in the shader properties appropriately.

Test Specs:

  • 5000 polygon limit
  • (1) 1024×1024 texture map (currently a 2048 in the screenshots above)
  • (1) 1024×1024 normal map (absent from my result)
  • Interior needs to be modeled/textured, but emphasis need to be placed on exterior.
  • Doors need to open
  • Wheels need to be able to spin.
  • Please make the truck’s base paint color white or off-white.
  • Be sure that the truck is scaled appropriately to a human.
  • Optional(encouraged):
    • Reflection\Spec\Bump maps (should be kept at or under 1024×1024)
    • Texturing the underside of the vehicle is optional for this exercise.
    • Hood does not have to open unless you have time…if you do, you’ll need to model\texture the engine compartment.

Summoner2.Concepts-“Pirate Ship”