Here is an example jobsheet for one of the many cinematic props for SR3 that I directed the outsourcing on:

These props were significantly simpler to execute with outsourcing as they only appeared in cinematics.  Standard game constraints and specifications did not need to be adhered to (e.g. no need for collision models).

We did author these a little higher resolution than normal items in the game would normally be as they were intended to be viewed in the cinematics.